demo_circle_in_circle.html 返回列表
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>ExplorerCanvas Example 1</title>
<script type="text/javascript" src="../jquery-1.4.2.min.js"></script>
<script type="text/javascript" src="js/canvas.js"></script>
<script type="text/javascript" src="js/base64.js"></script>
<script type="text/javascript" src="js/canvas2image.js"></script>
<!--[if IE]><script type="text/javascript" src="js/excanvas_r73.js"></script><![endif]-->
<script type="text/javascript">
var D;
var animate;
var i=1;
var step=0;
var pi=Math.PI/180;
var BR=240;
var SR=80;
var IR=3;
var pi2=pi*(IR-1);
var PNUM=1;
$(function(){
document.getElementById('cv').width=500;
document.getElementById('cv').height=500;
document.getElementById('cv2').width=500;
document.getElementById('cv2').height=500;
$('#cv').css({'margin-left':'-500px'});
D=new canvas('cv');
D2=new canvas('cv2');
drawZB();
//graphics();
//graphics();
//graphics();
animate=setInterval("graphics()",step);
$("input").click(function(){
switch(this.value){
case '暂 停':
this.value='继 续';
clearInterval(animate);
break;
case '继 续':
this.value='暂 停';
animate=setInterval("graphics()",step);
break;
case '清 空':
D.clear();
drawZB();
break;
case '保 存':
graphics();
//Canvas2Image.saveAsPNG(D.cvs);
break;
case '随 机':
i=0;
BR=parseInt(Math.random()*200)+50;
BR=(BR==0?250:BR);
SR=parseInt(Math.random()*BR);
SR=(SR==0?25:SR);
$('#R').val(BR);
$('#r').val(SR);
IR=BR/SR;
pi2=pi*(IR-1);
D.clear();
D.tmpx=null;
drawZB();
break;
case '设 置':
i=0;
BR=parseFloat($('#R').val());
SR=parseFloat($('#r').val());
IR=BR/SR;
pi2=pi*(IR-1);
D.clear();
D.tmpx=null;
drawZB();
break;
case '增加画笔':
PNUM=(PNUM>10)?10:++PNUM;
D.clear();
drawZB();
break;
case '减少画笔':
PNUM=(PNUM>1)?(--PNUM):1;
D.clear();
drawZB();
break;
}
});
});
function graphics(){
//D.clear();
//if(i%50==0) D.log('BR:'+BR+',SR:'+SR+',pi2:'+pi2+',IR:'+IR);
//D.set({strokeStyle:"#f00",fillStyle:"#f00"});
//drawTL(250,250,200,false);
var x0=Math.cos(i*pi);
var y0=Math.sin(i*pi);
var x1=(BR-SR)*x0;
var y1=(BR-SR)*y0;
//var x0_c=Math.cos((i-180)*pi);
//var y0_c=Math.sin((i-180)*pi);
//var x1_c=(BR-SR)*x0_c;
//var y1_c=(BR-SR)*y0_c;
var x0_1=Math.cos(i*pi2);
var y0_1=Math.sin(i*pi2);
//var m1=Math.cos(i*pi2)*x0*BR;
//var m2=Math.sin(i*pi2)*y0*BR;
//D.set({strokeStyle:"#fff",fillStyle:"#fff"});
//drawTL(250+x1,250+y1,SR-1,true);
//var circle="rgb("+(i%255)+","+(255-i%255)+","+(Math.abs(255-i)%255)+")";
//D.set({strokeStyle:circle,fillStyle:circle});
D.set({strokeStyle:"#fff",fillStyle:"#fff"});
var PNUM_P=SR/(PNUM+1);
var x2=(SR-1)*y0_1;
var y2=(SR-1)*x0_1;
if(!!D.tmpx){
D.line(D.tmpx.x,D.tmpx.y,x1+x2+250,y1+y2+250);
}
D.tmpx={x:x1+x2+250,y:y1+y2+250};
/*
for(var p=0; p<PNUM;p++){
var x2=(SR-PNUM_P*(p+1))*y0_1;
var y2=(SR-PNUM_P*(p+1))*x0_1;
//x2+=x2;
//y2+=y2;
D.circle(250+x1+x2,250+y1+y2,parseInt(5/PNUM)+1,false);
}
*/
/*
var x3=100*Math.cos(i*pi)+100*(1/IR)*Math.cos(IR*i*pi);
var y3=100*Math.sin(i*pi)-100*(1/IR)*Math.sin(IR*i*pi);
var circle="rgb("+(i%255)+","+(255-i%255)+","+(Math.abs(255-i)%255)+")";
D.set({strokeStyle:circle,fillStyle:circle});
D.circle(250+x3,250+y3,H,true);
*/
//D.display();
D2.clear();
D2.set({strokeStyle:"rgb(200,0,0)",fillStyle:"rgb(200,0,0)"});
drawTL(250+x1,250+y1,SR,true);
drawTL(250+x1,250+y1,SR-20,true);
/*D2.set({strokeStyle:"rgb(200,0,0)",fillStyle:"rgb(200,0,0)"});
drawTL(250+x1,250+y1,SR-22,true);
drawTL(250+x1,250+y1,SR-40,true);*/
i++;
}
function drawZB(){
D.set({strokeStyle:"#fff",fillStyle:"#fff"});
D.text("内摆线(圆内螺线)曲线演示",10,15);
/*
for(var x=0;x<Math.PI*2;x+=Math.PI*2/8){
var x1=250*Math.cos(x);
var y1=250*Math.sin(x);
D.line()
//var y1=200*Math.sin(x)-200*(1/110)*Math.sin(110*x);
//var x1=200*Math.cos(x)+200*(1/110)*Math.cos(110*x);
//var y1=200*Math.sin(x)-200*(1/110)*Math.sin(110*x);
//D.circle(250+x1,250+y1,4,true);
//D.text((x*180/Math.PI).toFixed(0),250+x1,250+y1);
}
*/
//D.circle(250,250,200,false);
drawTL(250,250,BR,false);
}
function drawTL(sx,sy,tr,noCacheData){
var points=[];
var step=5;
var C=2*Math.PI*tr;
var fix=parseInt(C/(4*step));
for(var x=0;x<Math.PI*2;x+=Math.PI*2/fix){
if(!noCacheData){
var x1=tr*Math.cos(x);
var y1=tr*Math.sin(x);
var s=drawLB(sx+x1,sy+y1,7,x+pi*30);
points.push(s[4]);
points.push(s[3]);
points.push(s[2]);
points.push(s[1]);
}else{
var x1=tr*Math.cos(x-i*pi2);
var y1=tr*Math.sin(x-i*pi2);
var s=drawLB(sx+x1,sy+y1,7,x+30*pi-pi2*i);
//points.push(s[6]);
//points.push(s[5]);
points.push(s[4]);
points.push(s[3]);
points.push(s[2]);
points.push(s[1]);
//points.push(s[0]);
//points.push(s[Math.abs(parseInt(i*pi)%5-1)]);
}
}
if(noCacheData){
D2.polygon(points,noCacheData,noCacheData);
}else{
D.polygon(points,false,noCacheData);
}
if(!noCacheData){
D.circle(sx,sy,tr+(tr/10),false,noCacheData);
}else{
D2.set({strokeStyle:"rgb(0,0,0)",fillStyle:"rgb(0,0,0)"});
D2.circle(sx,sy,10,true,noCacheData);
}
}
function drawLB(x0,y0,lr,xpi,jj){
var s=[];
for(var x=0;x<Math.PI*2;x+=Math.PI*2/6){
var x1=lr*Math.cos(x+xpi);
var y1=lr*Math.sin(x+xpi);
s.push({'x':x0+x1,'y':y0+y1});
}
return s;
}
</script>
<style>
body {
background-color:#000000;
margin:0;
padding:0;
text-align:center;
font-size:12px;
}
#cv,#cv2 {
/*background-color:#FFFFFF;*/
float:left;
}
</style>
</head>
<body>
<div style=" width:1000px; margin:0 auto;" >
<canvas id="cv2"></canvas>
<canvas id="cv"></canvas>
<div style="float:left; margin-left:50px; padding-top:50px; line-height:3.0em; border:1px solid #FFFFFF; width:300px; color:#FFFFFF">
大齿轮半径:<input id="R" value="240" />
<br />
小齿轮半径:<input id="r" value="80" />
<br />
<input type="button" value="增加内摆线" />
<input type="button" value="减少内摆线" />
<br />
<input type="button" value="设 置" />
<input value="随 机" type="button" />
</div>
<br style="clear:both;" />
</div>
<div style="padding-top:30px; color:#FFFFFF;">
<input type="button" value="清 空" />
<input type="button" value="暂 停" />
<input type="button" value="保 存" />
</div>
</body>
</html>
Add New Content